Studio Topics - Summer 2019
Campers work on studio projects during the day, one workshop topic in the morning and a different workshop in the afternoon. Availability of studios subject to enrollment numbers.
The objective of this course is to introduce students to hand skills and structure theory applicable to many other design and art fields. Students will begin by constructing simple pamphlets, and progress to forms with more complicated constructions. Some of the forms will be very innovative, with emphasis on artistic and sculptural applications. Others will be more traditional, functioning as personalized sketchbooks, journals, and notebooks.
Students will learn the fundamentals of concepting symbols for use in iconography and how to build those symbols in brand systems. Students will learn about creating ideas for symbols and sketching an ideation workshop. Then, these hand-drawn symbols will be moved into the computer. Using this process, campers will develop a fun and unique brand system for a restaurant of their choosing.
A maquette is a small sculpture created as a reference model. Sculptors have been using maquettes for centuries, but they have taken on new importance in the modern entertainment industry. Modern 2D animators rely on their ability to understand a character in 3-dimensions in order to create believable movements that will bring that character to life. Similarly, character designers need to think about their designs in 3-dimensions so that animators or 3D sculptors can utilize them. Maquettes are also a powerful tool for scientific illustrators and realist painters, allowing them to study how light plays across the surface of something that would otherwise be difficult or impossible to paint from directly. This workshop will cover the basic techniques you will need to know in order to sculpt a 3D maquette out of clay for a creature you have designed. Students will learn some basic creature design skills through a series of sketching exercises. From those sketches, students will choose a design direction to peruse and finalize. Based on that drawing, students will then translate those 2D designs into a small 3D clay sculpture.
The workshop begins with an introduction to historic preservation and preservation techniques. Students will be given a design challenge to replicate architectural components using both silicone putty and photogrammetry. Photogrammetry results will be printed using the 3D printer and castings from the silicone putty will be made in plaster of Paris, and for added fun – chocolate. Comparisons of the two replication techniques will be compared with contour gauges and discussed.
The French revolutionary writer Voltaire wrote that ‘encyclopedias don’t cause revolutions, posters do.’ In this workshop, we will explore how simple yet powerful posters have changed the course of world history and how the power of graphic design and visual imagery can effect change. Students will learn the basics of graphic design while creating type/message posters, image posters, and advocacy posters.
Redesign a toy packaging experience with consideration for its sustainability and use. In our throw-away society, businesses usually specify their packaging choices based on conventional sizes/materials or perceived budget restraints. Not often enough consideration is given to the user’s experience of it and how it impacts the environment. Designers can have a powerful impact on all phases of the experience, so we will flex our design muscles and use this packaging opportunity to think up and down the entire design process from concept to graphics, and from materials to final construction using the laser cutter to make a 3D prototype.
In this workshop, we will explore the fundamentals of animation and apply them to both old and new ways of making things move in a looped format. We will start the week in the Victorian-era by making stacked and looping phenakistoscopes that help us learn the basic fundamentals. We will generate looping animations that play on a turntable and come to life using the camera on a cell phone. In the second half of the week we will take the lessons learned making the phenakistoscope loops and apply it to a more modern animated loop: The GIF! We will study cycles and loops and make our own set of lovely loops focused on movement, character, and story. Students will gain knowledge of the animation process and science and will learn methods in both traditional and digital media that will allow them to leave camp ready to start generating messages to help shape their world. From the most serious message sender to the most silly, this workshop is equal parts empowering and fun.
Students design a sequence of spaces that explore entry, path-space relationships, threshold, and, destination using a predetermined kit of parts. Each journey is connected to three others at a common space which is a scale model of a space in Marvin Hall. They will measure and construct this space themselves. The development of the individual project is energized by collaborative sessions where the students put the models back together to see the effect of their decisions at a larger scale, connecting the models in both ‘urban’ and landscape context.
Campers will be asked to bring basic supplies (available to purchase at the Art & Design Supply Shop in Chalmers Hall or the Kansas Union)
- Pencils and erasers
- Markers (various tips)
- Flash drive
Computers and software will be provided.
Software license agreements do not allow us to put software onto a camper's computer. Campers will use KU computers in the studios.