Studio Topics

Campers have the option to participate in one or two studios for the week. Availability of studios subject to enrollment numbers.

Morning Workshops | 9:30 am-12:30 pm

Historic Preservation: Architectural Component Replication
Instructor: Amy Van de Riet

Studio Description: The workshop will begin with an introduction to historic preservation and preservation techniques. Online virtual tours of architecture will be conducted. Students will be given a design challenge to replicate architecture ornaments in their own surroundings using both silicone putty and photogrammetry. Photogrammetry results will be printed using the 3D printer and castings from the silicone putty will be made in plaster of Paris, and for added fun – chocolate. Comparisons of the two replication techniques will be presented and discussed online.

Technology Requirements: Computer with internet access.

Supply List:

Personal Brand & Logo Design
Instructor: Jeremy Shellhorn

Studio Description: Students will design a brand identity for their hardest client. Themselves! We will create a whole suite of brand identity graphics (logo, typography, pattern and other brand assets) to apply to their life (YouTube page, Twitch stream, TikTok, Twitter, Instagram, etc ). To use on their portfolio, their college applications, their own design/photography business or anything else they do and want to communicate to the world. Students will learn how to conceptualize logo ideas, sketch and then best practices to translate those idea into visuals using a logo grid and Adobe Illustrator.

Technology Requirements: Computer with internet access and camera (phone camera is fine).

Supply List:

  • Plain paper or grid paper for sketching
  • Pencils
Think Wrong: Zines!
Instructor: Ryan Clifford

Studio Description: This hands-on workshop will introduce students to the Adobe Creative Suite, rapid ideation and brainstorming using the Think Wrong process, publication design, and DIY zine making. Student participants will explore a range of analog and digital making processes, from hand assemblage to digital collage. The workshop will culminate in a student designed DIY zine. Using the Think Wrong brainstorming process as a launching point, students will create their own unique zine, which will be digitally published on Each workshop day will include intensive ideation, making and design development, along with process critiques.

Technology Requirements: Computer with internet access. (Optional: Access to a printer, nice to have but not required)

Supply List:

  • 8.5 x 11 copy paper (white)
  • Markers (Sharpie and/or felt tip)
  • Pencils
  • Glue stick
  • Old newspaper/magazines for collage

Afternoon Workshops | 2:00 pm-5:00 pm

Footwear Design
Instructor: Betsy Barnhart 

Studio Description: This class is for sneaker heads and those interested in learning how to design their own footwear. Learn how to design footwear like the pros, from iterative sketching, prototyping, applying performance attributes, to styling. Students will learn terms of the trade and basic principles of athletic shoe-making. By the end of the workshop students will be able to sketch, understand the basics of photoshop and illustrator rendering, and visualize their own concepts.

Technology Requirements: Computer with internet access and access to a black and white printer.

Supply List:

Let's put stuff on the things!
Instructor: Kent Smith 

Studio Description: You drew a what? This workshop will explore methods for converting and developing hand-made elements into various media and outputs. Starting the week with an exploration of characters, mark-making, and message-sending, students will develop a personal design through both traditional and experimental methods. Students will then work through exercises to get that image off of the page, out of the sketchbook, and into the computer where we can further develop and refine through lessons in digital line work, painting, textures, and more. We will then celebrate ways to get these designs out of the computer and into the world, manifesting new realities, calls-to-action, and sharing our messages and characters through a variety of outputs and media. A great workshop for any designer who is interested in taking a raw concept and turning it into a tangible and new reality. You can change your world and this workshop will give you tools and skills to start doing so.

Technology Requirements:

Supply List:

  • Copy/blank paper
  • Pencils, pens, and markers
  • Computer printer with paper and ink
  • Plastic wrap
  • Parchment paper
  • Clothes iron
  • Flour
  • 2"-4" cheap or old paintbrush
Minecraft, Cities, and Architecture
Instructor: Thom Allen

Studio Description: Students will learn design principals for cities and architecture and apply these principals through the Minecraft platform. Students will learn about the Garden City Movement and use symmetry, repetition, and other design strategies to create a personalized Garden City. Within the city, students will also explore how to create different types of buildings and landscapes that support the overall layout of the designed city.

Technology Requirements: Computer with internet access and Minecraft.

All campers will need access to a computer with teleconferencing abilities (webcam) and internet access. Additional supplies may be required to fully participate in your studio. Technology and supply requirements are listed under each studio description. 

We recommend all campers have the following supplies for project ideation and file storage:

  • Sketchbook
  • Pencils and erasers
  • Markers (various tips)
  • Flash drive 

Temporary access to the Adobe Creative Suite and other software programs will be provided unless otherwise stated.